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MineObserver 2.0 is an AI framework that uses Computer Vision and Natural Language Processing for assessing the accuracy of learner-generated descriptions of Minecraft images that include some scientifically relevant content. The system automatically assesses the accuracy of participant observations, written in natural language, made during science learning activities that take place in Minecraft. We demonstrate our system working in real-time and describe a teacher dashboard to showcase observations, both of which advance our previous work. We present the results of a study showing that MineObserver 2.0 improves over its predecessor both in perceived accuracy of the system's generated descriptions as well as in usefulness of the system's feedback. In future work, we intend improve system generated descriptions to give more teacher control and shift the system to perform continuous learning to more rapidly respond to novel observations made by learners.more » « less
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Investigating Learner Interest and Observation Patterns in a Minecraft Virtual Astronomy EnvironmentLiu, Xiner; Zambrano, Andres; Barany, Amanda; Ocumpaugh, Jaclyn; Ginger, Jeff; Gadbury, Matt; Lane, H Chad; Baker, Ryan S (, Springer Nature Switzerland)
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Lane, H. Chad; Gadbury, Matthew; Ginger, Jeff; Yi, Sherry; Comins, Neil; Henhapl, Jack; Rivera-Rogers, Aidan (, Technology, Mind, and Behavior)
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Mahajan, Jay; Hum, Samuel; Ginger, Jeff; Lane, H. Chad (, The International FLAIRS Conference Proceedings)This paper introduces a novel approach for learning natural language descriptions of scenery in Minecraft. We apply techniques from Computer Vision and Natural Language Processing to create an AI framework called MineObserver for assessing the accuracy of learner-generated descriptions of science-related images. The ultimate purpose of the system is to automatically assess the accuracy of learner observations, written in natural language, made during science learning activities that take place in Minecraft. Eventually, MineObserver will be used as part of a pedagogical agent framework for providing in-game support for learning. Preliminary results are mixed, but promising with approximately 62% of images in our test set being properly classified by our image captioning approach. Broadly, our work suggests that computer vision techniques work as expected in Minecraft and can serve as a basis for assessing learner observations.more » « less
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